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This will be our fourth season of running multiple pay leagues, and yes, we have openings.

(Note that the league websites linked below are 2001 sites, and rules posted there are for last year. 2002 rules are on this page only, and there have been some changes voted in by the owners. Also note that "Top Performers" reports on the 2001 websites are calculated using 2001 scoring rules, which may not be the same for the 2002 season.)

Many of our league rules are the same from league to league; rules that are league-specific (e.g. whether or not the league is a keeper league) are highlighted in italic type. Any rules shown in non-italic type are identical for all leagues. (EXCEPTION: Prizes are the same for all leagues except High Roller, which has more prize money due to higher entry fees: $50 for regular leagues, $250 for High Roller.)

LEAGUE FEES:

Must be paid in full prior to the draft. May be paid online using Visa, Mastercard, Discover, or American Express, or via check or money order through U.S. mail. If an owner's payment is voided by a financial institution, owner will be notified and then has five working days to correct this error. If fee is not received within this grace period, franchise will be resold. Winners will be paid by company check, sent via U.S. mail.

LEAGUE FINDER:

Find leagues that meet your preferences, then use the jump links below to see full rules for each league. (Biletnikoff, Csonka, Elway, Foreman, Griese, Jurgensen, Largent, and Montana Leagues are filled.)

No keepers: Dawson, High Roller Nonkeeper, Hirsch, Nitschke
2-man keepers: Alworth
3-man keeper: Kelly
4-man keepers: High Roller Keeper
Dynasty: All dynasty leagues are full for this year

Live draft: Alworth, both High Roller leagues, Kelly
E-mail draft (takes up to 3 wks): Dawson, Hirsch, Nitschke

TE required: Both High Roller leagues, Hirsch, Kelly
TE part of "Receiver" position: Alworth, Dawson, Jurgensen, Nitschke

Use Defense/Special Teams Unit: Dawson, both High Roller leagues, Hirsch, Jurgensen
No D/ST: Alworth, Kelly
Use Individual Defensive Players: Nitschke

Heavy Yardage Scoring: Hirsch, Kelly, Nitschke
Lighter Yardage Scoring: Alworth, Dawson, both High Roller leagues

Penalize for turnovers: Both High Roller leagues, Hirsch
No penalty for turnovers: Alworth, Dawson, Kelly, Nitschke

6-team playoff format: Both High Roller leagues, Hirsch, Kelly, Nitschke
4-team playoff format: Alworth, Dawson

Waivers until championship game: Dawson, Hirsch, Nitschke
Waivers only until week before playoffs begin: Alworth, both High Roller leagues, Kelly

All FFDigest leagues feature real-time scoring. If you click the "Weekly Results" page during a game, you will see some in-game results, but clicking the "details" link on that page will get to detailed real-time scoring.

Leagues are in alphabetical order. Here are some jump links to take you quickly to any league; your browser's "Back" button will then return you here, to the top of this page:

Alworth
Biletnikoff (full)
Csonka (full)
Dawson
Elway (full)
Foreman (full)
Griese (full)
High Roller Leagues
Hirsch
Jurgensen (full)
Kelly
Largent (full)
Montana (full)
Nitschke

COMMISSIONER'S DUTIES:

Commish of all FFD leagues shall be Brian Hulett, Publishing Editor of Fantasy Football Digest; all leagues will be managed through myfantasyleague.com software. Should Mr. Hulett become unable to perform his duties adequately, another member of the FFD staff may be assigned to one or more leagues, as the need arises.

Commish duties in preseason shall be:  To form leagues based on owners' preferences;  To notify each owner of league ownership, drafting info, specific scoring rules, and other pertinent details regarding the league's formation;  To supply reports of the previous year's NFL stats, formatted in each league's specific scoring;  To conduct the draft and periodically supply the owners with draft summaries, lists of available veteran players, and roster reports;  To rule on any dispute that may arise, and amend the league rules as necessary.

The Commissioner's ruling is final in all matters. If two or more owners should dispute a ruling, the Commissioner may poll at least three other owners in the league on the matter, and may reverse his ruling if a 60% majority of the consulting owners would agree with the disputing owners. Should the integrity of the office of Commissioner become compromised through possible conflicts of interest, another member of the FFD staff (or an outside agency if necessary) may assist or be assigned as league Commish, as the need arises.

Commish duties during the season shall be:  To collect starting lineups from each owner and track the resulting scores;  To notify the league's owners of each week's results, and the league standings each week;  To oversee each league's weekly waiver wire and award players thereby;  To declare a champion and runner-up in each league, in accordance with each league's specific rules;  To award prize monies and other prizes as outlined herein.

Some of the duties described in this section may be handled through the myfantasyleague.com software, and not directly by the Commish.

OWNER CONDUCT:

Each league will have 12 owners; however we reserve the right to form a smaller league(s) if league signup process fails to result in 12 owners for any particular league. No league shall have fewer than TEN teams. If any league's draft day is approaching and fewer than 10 teams have signed up, the owners will decide what course of action to take, whether to join other league(s), continue as a small league, or refund fees and disband. (We have never had to operate any league with fewer than 12 owners, although our first High Roller League started out as two such leagues that had to combine forces to reach 12 owners.)

In order to receive league reports and submit lineups, each owner shall be required to maintain an active e-mail account throughout the season. The owner is responsible for submitting any address changes to the commish; we are not responsible for lost or misdirected e-mail.

We only operate family-oriented, G-rated fantasy leagues, and expect owners to respect one another. All team names and all league communications are expected to conform to this standard: No swearing or inappropriate communications of any kind. The first obvious infraction of this rule will result in a 10-point penalty deducted from that owner's score the following week, although the Commissioner reserves the right to issue an initial warning in some instances. After the initial 10-point penalty, a second occurrence will result in automatic expulsion from the league with no appeals process. Good-natured trash talk, however, is encouraged and expected; other than that, let your results do the talking.

In leagues whose draft order is at least partly based on the previous season's order of finish, a close eye is paid to starting lineups that may be considered "throwing a game." There is sometimes a temptation, when out of the playoff hunt, to purposely lose to secure a better draft spot by submitting a starting lineup with injured players, bye week players, backups, etc. This will not be tolerated. The Commish will, at his sole discretion, alter any such lineup so that the best possible lineup will be used, and the owner will not be allowed to rejoin that league for the following season. This is an act of extreme poor sportsmanship and cowardice that is inexcusable.

All league-related e-mail (or message board post) in each league is to be sent leaguewide to all owners, except private trade talks, sensitive mail such as to report abuse to the Commissioner, or to make a complaint of some kind. Starting lineups, draft picks, waivers, general trading block ideas, etc., are to be sent to everyone in the league wherever applicable. This is the responsibility of the team owner and originator of each message.

Any person may own two or more FFD fantasy franchises; however, no person may own two franchises in the same FFD fantasy league.

Click here for secure online ordering
Click here for printable order form to send by US Mail
 
 

12 TEAMS, THREE CONFERENCES (EAST, WEST, CENTRAL)

KEEPERS: TWO

OWNERS NEEDED: One; see website. Orphaned team is Sandlot Crew. New owner may rename team, of course.

2001 DRAFT:

LIVE online draft, Monday, August 19, 2002, at 9:00pm Eastern; commish will determine each year's draft order by software-based random selection of his choosing

REQUIRED ROSTER & STARTING LINEUP

1 QB, 2 RB, 3 REC (WR and/or TE), 1 PK start each week; roster may hold as many as 16 players, but never more. Only players who are eligible to play in the NFL at the time of their selection (via draft or waivers) are eligible for FFDigest Leagues.

Each week's starting lineup must be submitted at the league website before kickoff of each player's NFL game. Players in early games are locked in at kickoff time of their game, and other players are locked in at noon Eastern time on Sunday. This means that if an owner makes a complete lineup submittal on Wednesday and decides to change it on Friday, he/she may change any player except those who played in a Thursday game, for example.

SCORING

Passing: 1 pt per 50 yds, 4 pts per TD, 1 pt per conversion, 2 bonus pts for 300-yd game or 4 bonus pts for 400-yd game

Rushing & Receiving: 1 pt per 20 yds, 6 pts per TD, 2 pts per conversion, 2 bonus pts for 100-yd rushing or receiving game, or 4 bonus pts for 200-yd rushing or receiving game

Field Goals: 0-39 yds = 3 pts, 40-49 pts = 4 pts, 50 yds plus = 5 pts; missing kick under 40 yds = -2 pts, missing 40-49 kick = -1 pt

Kick an Extra Point: 1 pt; missed XP kick = -2 pts

TIE GAMES

A tie game during the regular season counts as a tie. Tie games in the playoffs are decided by the following tiebreakers: (1) Highest-scoring individual bench player, (2) Highest-scoring bench overall, (3) Highest-scoring individual starting player, (4) Previous W-L record, (5) Previous highest-scoring game.

PLAYOFF FORMAT

The three conference champs advance to playoffs, along with a fourth team ("wild card") determined by W-L record. In the event two or more teams are tied for the wild card, tiebreakers are (1) head to head, (2) conference W-L record, and (3) total points.

The four teams are seeded by W-L, and in accordance with tiebreakers as listed above. #1 seed plays #4 seed in Week 15, and #2 seed plays #3 seed in Week 15 also. Winners meet in Week 16 for league title. Winner earns 50% of league fees ($300 when all 12 franchises are filled) and one free entry in FFDigest Postseason Challenge; runnerup earns 10% of league fees ($60 when all 12 franchises are filled) and one free entry in FFDigest Postseason Challenge.

TRADING RULES

Future considerations (e.g. "player to be named later," "next year's draft pick," etc.) may only be made regarding the following season.

No "loaner" or "ricochet" trades. That is, once you've traded a player to another team, he may not be reacquired for any reason until the season is over.

Trades will not be allowed any later than the day before Thanksgiving (the Wednesday of the last full week in November).

If a trade includes a player who is involved in a game played prior to Sunday, the Commish will only approve said trade prior to said early game or after Sunday's games are well underway. Such "early game" player will still be on the originating team's roster until the week's games are complete.

Waiver wire order may not be traded.

The Commissioner reserves the right to veto any trade, but before said veto is final, a panel of three owners (other than teams involved in the trade) may be consulted, and their opinion taken into account. If two or more owners should dispute any ruling, trade or otherwise, the Commissioner may poll at least three other owners in the league on the matter, and may reverse his ruling if a 60% majority of the other owners would agree with the disputing owners.

FREE AGENCY

Waiver wire opens one week before the first regular season NFL game, and ends with the first Alworth League playoff game. There are two waiver periods in most weeks, and any team may drop ONE player and pick up ONE player during each waiver period.

The first such period closes each Wednesday night at 10pm Eastern time. The second such period is from midnight Eastern time each Wednesday night until noon Eastern time Saturday. There will be no second waiver wire period during weeks with a regular season NFL game that begins earlier than 3pm Eastern on Saturday.

The order of waivers will be the reverse order of standings at that time, using the same tiebreakers outlined above under "Playoff Format."

If an owner applies for a free agent who is not available when his turn comes up, and alternates have also been taken, he retains the dropped player. Any player who has been dropped in any week's first waiver period will be available for pickup in the same week's 2nd waiver period.

At no time shall any team's roster contain more than 16 players.

SCHEDULE

Each team will play its conference opponents twice during each regular season, and play each non-conference opponent once.

Click here for secure online ordering
Click here for printable order form to send by US Mail
 
 

12 TEAMS, THREE CONFERENCES (EAST, WEST, CENTRAL)

KEEPERS: TWO

OWNERS NEEDED: None; league full.

2001 DRAFT:

LIVE online draft, Sunday, August 25, 2002, at 3:00pm Eastern; commish will determine each year's draft order by software-based random selection of his choosing

REQUIRED ROSTER & STARTING LINEUP

1 QB, 1 RB, 2 REC (WR and/or TE), 2 OTHER (RB and/or REC), 1 PK, 1 D/ST start each week; roster may hold as many as 18 players, but never more. Only players who are eligible to play in the NFL at the time of their selection (via draft or waivers) are eligible for FFDigest Leagues.

Each week's starting lineup must be submitted at the league website before kickoff of each player's NFL game. Players in early games are locked in at kickoff time of their game, and other players are locked in at noon Eastern time on Sunday. This means that if an owner makes a complete lineup submittal on Wednesday and decides to change it on Friday, he/she may change any player except those who played in a Thursday game, for example.

SCORING

Passing: 1 pt per 25 yds, 4 pts per TD, 1 pt per conversion, -2 pts per turnover

Rushing & Receiving: 1 pt per 10 yds, 6 pts per TD, 2 pts per conversion, -2 pts per turnover, 1 pt per 2 receptions

Field Goals: 0-39 yds = 3 pts, 40-49 pts = 4 pts, 50 yds plus = 5 pts; missing kick under 40 yds = -2 pts, missing 40-49 kick = -1 pt

Kick an Extra Point: 1 pt; missed XP kick = -2 pts

Defense/Special Teams scoring: 6 pts per TD, 2 pts per takeaway (including blocked kicks), 2 pts per safety, 1 pt per sack

Also D/ST receives 8 pts for a shutout, 6 pts for allowing less than 7 pts, 4 pts for allowing 7-13 pts, and 2 pts for allowing 14-19 pts

TIE GAMES

A tie game during the regular season counts as a tie. Tie games in the playoffs are decided by the following tiebreakers: (1) Highest-scoring individual bench player, (2) Highest-scoring bench overall, (3) Highest-scoring individual starting player, (4) Previous W-L record, (5) Previous highest-scoring game.

PLAYOFF FORMAT

The three conference champs advance to playoffs, along with three other "wild card" teams determined by W-L record. In the event two or more teams are tied for entry as a wild card, tiebreakers are (1) head to head, (2) conference W-L record, and (3) total points.

The teams are seeded by W-L, and in accordance with tiebreakers as listed above. #1 & #2 teams get a Week 15 bye. #3 seed plays #6 seed in Week 15, and #4 seed plays #5 seed in Week 15 also. 3-6 winner meets #2 seed in Week 16, and 4-5 winner meets #1 seed in Week 16. Winners meet in Week 17 for league title, but each of these two teams has the option of using stats from any player's first NFL playoff game instead of Week 17 numbers.

Winner earns 50% of league fees ($300 when all 12 franchises are filled) and one free entry in FFDigest Postseason Challenge; runnerup earns 10% of league fees ($60 when all 12 franchises are filled) and one free entry in FFDigest Postseason Challenge.

TRADING RULES

Future considerations (e.g. "player to be named later," "next year's draft pick," etc.) may only be made regarding the following season.

No "loaner" or "ricochet" trades. One-month moratorium on reacquiring players. Once you've traded a player to another team, he may not be reacquired for any reason until one full month later, or if no fantasy games have been played since the player was traded previously.

Trades will not be allowed any later than the day before Thanksgiving (the Wednesday of the last full week in November).

If a trade includes a player who is involved in a game played prior to Sunday, the Commish will only approve said trade prior to said early game or after Sunday's games are well underway. Such "early game" player will still be on the originating team's roster until the week's games are complete.

Waiver wire order may not be traded.

The Commissioner reserves the right to veto any trade, but before said veto is final, a panel of three owners (other than teams involved in the trade) may be consulted, and their opinion taken into account. If two or more owners should dispute any ruling, trade or otherwise, the Commissioner may poll at least three other owners in the league on the matter, and may reverse his ruling if a 60% majority of the other owners would agree with the disputing owners.

FREE AGENCY

Waiver wire opens one week before the first regular season NFL game, and ends with the Biletnikoff championship game. There are two waiver periods in most weeks, and any team may drop ONE player and pick up ONE player during each waiver period.

The first such period closes each Wednesday night at 10pm Eastern time. The second such period is from midnight Eastern time each Wednesday night until noon Eastern time Saturday. There will be no second waiver wire period during weeks with a regular season NFL game that begins earlier than 3pm Eastern on Saturday.

The order of waivers will be the reverse order of standings at that time, using the same tiebreakers outlined above under "Playoff Format."

If an owner applies for a free agent who is not available when his turn comes up, and alternates have also been taken, he retains the dropped player. Any player who has been dropped in any week's first waiver period will be available for pickup in the same week's 2nd waiver period.

At no time shall any team's roster contain more than 18 players.

SCHEDULE

Each team will play its conference opponents twice during each regular season, and play each non-conference opponent once.

Click here for secure online ordering
Click here for printable order form to send by US Mail
 
 

12 TEAMS, THREE CONFERENCES (EAST, WEST, CENTRAL)

KEEPERS: FOUR

OWNERS NEEDED: NONE; league full

2001 DRAFT

E-MAIL draft in August; each year's serpentine draft order will be determined by NBA-style weighted lottery for the six teams who don't make the championship playoff; those teams will draft 1-6, with the 7-12 slots in reverse order of finish (champ goes 12th, runnerup 11th, team who lost to the champ in Week 15 goes 10th, team who lost to the runnerup in Week 15 goes 9th, and the 7-8 slots will be determined by tiebreakers listed below)

REQUIRED ROSTER & STARTING LINEUP

1 QB, 1 RB, 1 WR, 2 OTHER (RBs and/or WRs), 1 TE, 1 PK, 1 D/ST start each week; roster may hold as many as 18 players, but never more. Only players who are eligible to play in the NFL at the time of their selection (via draft or waivers) are eligible for FFDigest Leagues.

Each week's starting lineup must be submitted at the league website before kickoff of each player's NFL game. Players in early games are locked in at kickoff time of their game, and other players are locked in at noon Eastern time on Sunday. This means that if an owner makes a complete lineup submittal on Wednesday and decides to change it on Friday, he/she may change any player except those who played in a Thursday game, for example.

SCORING

Passing: 1 pt per 25 yds, 4 pts per TD, 1 pt per conversion, -2 pts per turnover

Rushing & Receiving: 1 pt per 10 yds, 6 pts per TD, 2 pts per conversion, -2 pts per turnover, 1 pt per 2 receptions

Field Goals: 0-39 yds = 3 pts, 40-49 pts = 4 pts, 50 yds plus = 5 pts; missing kick under 40 yds = -2 pts, missing 40-49 kick = -1 pt

Kick an Extra Point: 1 pt; missed XP kick = -2 pts

Defense/Special Teams scoring: 6 pts per TD, 2 pts per takeaway (including blocked kicks), 2 pts per safety, 1 pt per sack

Also D/ST receives 8 pts for a shutout, 6 pts for allowing less than 7 pts, 4 pts for allowing 7-13 pts, and 2 pts for allowing 14-19 pts

TIE GAMES

A tie game during the regular season counts as a tie. Tie games in the playoffs are decided by the following tiebreakers: (1) Highest-scoring individual bench player, (2) Highest-scoring bench overall, (3) Highest-scoring individual starting player, (4) Previous W-L record, (5) Previous highest-scoring game.

PLAYOFF FORMAT

The three conference champs advance to playoffs, along with three other "wild card" teams determined by W-L record. In the event two or more teams are tied for entry as a wild card, tiebreakers are (1) head to head, (2) conference W-L record, and (3) total points.

The teams are seeded by W-L, and in accordance with tiebreakers as listed above. #1 & #2 teams get a Week 14 bye. #3 seed plays #6 seed in Week 14, and #4 seed plays #5 seed in Week 14 also. 3-6 winner meets #2 seed in Week 15, and 4-5 winner meets #1 seed in Week 15. Winners meet in Week 16 for league title.

Winner earns 50% of league fees ($300 when all 12 franchises are filled) and one free entry in FFDigest Postseason Challenge; runnerup earns 10% of league fees ($60 when all 12 franchises are filled) and one free entry in FFDigest Postseason Challenge.

TRADING RULES

Future considerations (e.g. "player to be named later," "next year's draft pick," etc.) may only be made regarding the following season.

No "loaner" or "ricochet" trades. One-month moratorium on reacquiring players. Once you've traded a player to another team, he may not be reacquired for any reason until one full month later, or if no fantasy games have been played since the player was traded previously.

Trades will not be allowed any later than the day before Thanksgiving (the Wednesday of the last full week in November).

If a trade includes a player who is involved in a game played prior to Sunday, the Commish will only approve said trade prior to said early game or after Sunday's games are well underway. Such "early game" player will still be on the originating team's roster until the week's games are complete.

Waiver wire order may not be traded.

The Commissioner reserves the right to veto any trade, but before said veto is final, a panel of three owners (other than teams involved in the trade) may be consulted, and their opinion taken into account. If two or more owners should dispute any ruling, trade or otherwise, the Commissioner may poll at least three other owners in the league on the matter, and may reverse his ruling if a 60% majority of the other owners would agree with the disputing owners.

FREE AGENCY

Waiver wire opens one week before the first regular season NFL game, and ends with the first Csonka League playoff game. There are two waiver periods in most weeks, and any team may drop ONE player and pick up ONE player during each waiver period.

The first such period closes each Wednesday night at 10pm Eastern time. The second such period is from midnight Eastern time each Wednesday night until noon Eastern time Saturday. There will be no second waiver wire period during weeks with a regular season NFL game that begins earlier than 3pm Eastern on Saturday.

The order of waivers will be the reverse order of standings at that time, using the same tiebreakers outlined above under "Playoff Format."

If an owner applies for a free agent who is not available when his turn comes up, and alternates have also been taken, he retains the dropped player. Any player who has been dropped in any week's first waiver period will be available for pickup in the same week's 2nd waiver period.

At no time shall any team's roster contain more than 18 players.

SCHEDULE

Each team will play its conference opponents twice during each regular season. Non-conference opponents will be determined by previous year's finish, since 13-week regular season means each team will only be able to play seven of eight non-conference teams. Those with winning record in previous season must play all non-conference opponents with winning record, but will not play all non-conference opponents who had losing record, and vice versa.

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12 TEAMS, TWO CONFERENCES (EAST, WEST)

KEEPERS: NONE

OWNERS NEEDED: Seven; see website. Orphaned teams are Wolves, Jagermeister Shots, Beut #55, Chuck's Crushers, Big Red Machine, Steamrollers, and Stone Hengers. New owners may rename teams, of course, and this is a nonkeeper league, so rosters and are irrelevant and draft order has not been determined.

2001 DRAFT

E-MAIL draft beginning in August; commish will determine each year's draft order by software-based random selection of his choosing

REQUIRED ROSTER & STARTING LINEUP

1 QB, 2 RB, 3 REC (WR and/or TE), 1 PK, 1 D/ST start each week; roster may hold as many as 18 players, but never more. Only players who are eligible to play in the NFL at the time of their selection (via draft or waivers) are eligible for FFDigest Leagues.

Each week's starting lineup must be submitted at the league website before kickoff of each player's NFL game. Players in early games are locked in at kickoff time of their game, and other players are locked in at noon Eastern time on Sunday. This means that if an owner makes a complete lineup submittal on Wednesday and decides to change it on Friday, he/she may change any player except those who played in a Thursday game, for example.

SCORING

Passing: 1 pt per 50 yds, 4 pts per TD, 1 pt per conversion

Rushing & Receiving: 1 pt per 20 yds, 6 pts per TD, 2 pts per conversion, 1 pt per 2 receptions

Field Goals: 0-39 yds = 3 pts, 40-49 pts = 4 pts, 50 yds plus = 5 pts; missing kick under 40 yds = -2 pts, missing 40-49 kick = -1 pt

Kick an Extra Point: 1 pt; missed XP kick = -2 pts

Defense/Special Teams scoring: 6 pts per TD, 3 pts per takeaway (including blocked kicks), 2 pts per safety, 1 pt per sack

TIE GAMES

A tie game during the regular season counts as a tie. Tie games in the playoffs are decided by the following tiebreakers: (1) Highest-scoring individual bench player, (2) Highest-scoring bench overall, (3) Highest-scoring individual starting player, (4) Previous W-L record, (5) Previous highest-scoring game.

PLAYOFF FORMAT

The two conference champs advance to playoffs, along with two other "wild card" teams determined by W-L record. In the event two or more teams are tied for entry as wild card, tiebreakers are (1) head to head, (2) conference W-L record, and (3) total points.

The four teams are seeded by W-L, and in accordance with tiebreakers as listed above. #1 seed plays #4 seed in Week 15, and #2 seed plays #3 seed in Week 15 also. Winners meet in Week 16 for league title. Winner earns 50% of league fees ($300 when all 12 franchises are filled) and one free entry in FFDigest Postseason Challenge; runnerup earns 10% of league fees ($60 when all 12 franchises are filled) and one free entry in FFDigest Postseason Challenge.

TRADING RULES

Future considerations (e.g. "player to be named later," "next year's draft pick," etc.) may not be made.

No "loaner" or "ricochet" trades. That is, once you've traded a player to another team, he may not be reacquired for any reason until the season is over.

Trades will not be allowed any later than the day before Thanksgiving (the Wednesday of the last full week in November).

If a trade includes a player who is involved in a game played prior to Sunday, the Commish will only approve said trade prior to said early game or after Sunday's games are well underway. Such "early game" player will still be on the originating team's roster until the week's games are complete.

Waiver wire order may not be traded.

The Commissioner reserves the right to veto any trade, but before said veto is final, a panel of three owners (other than teams involved in the trade) may be consulted, and their opinion taken into account. If two or more owners should dispute any ruling, trade or otherwise, the Commissioner may poll at least three other owners in the league on the matter, and may reverse his ruling if a 60% majority of the other owners would agree with the disputing owners.

FREE AGENCY

Waiver wire opens one week before the first regular season NFL game, and ends with the Dawson League championship game. There are two waiver periods in most weeks, and any team may drop ONE player and pick up ONE player during each waiver period.

The first such period closes each Wednesday night at 10pm Eastern time. The second such period is from midnight Eastern time each Wednesday night until noon Eastern time Saturday. There will be no second waiver wire period during weeks with a regular season NFL game that begins earlier than 3pm Eastern on Saturday.

The order of waivers will be the reverse order of standings at that time, using the same tiebreakers outlined above under "Playoff Format."

If an owner applies for a free agent who is not available when his turn comes up, and alternates have also been taken, he retains the dropped player. Any player who has been dropped in any week's first waiver period will be available for pickup in the same week's 2nd waiver period.

At no time shall any team's roster contain more than 18 players.

SCHEDULE

Each team will play its conference opponents twice during each regular season, and play four non-conference opponents once each.

Click here for secure online ordering
Click here for printable order form to send by US Mail

12 TEAMS, THREE CONFERENCES (EAST, WEST, CENTRAL)

KEEPERS: TWO

OWNERS NEEDED: NONE; league full.

2001 DRAFT

LIVE online draft, Saturday, August 24, 2002, at 9:00pm Eastern; commish will determine each year's draft order by software-based random selection of his choosing

REQUIRED ROSTER & STARTING LINEUP

1 QB, 1 RB, 1 WR, 2 OTHER (RB and/or WR), 1 TE, 1 PK, 1 D/ST start each week; roster may hold as many as 18 players, but never more. Only players who are eligible to play in the NFL at the time of their selection (via draft or waivers) are eligible for FFDigest Leagues.

Each week's starting lineup must be submitted at the league website before kickoff of each player's NFL game. Players in early games are locked in at kickoff time of their game, and other players are locked in at noon Eastern time on Sunday. This means that if an owner makes a complete lineup submittal on Wednesday and decides to change it on Friday, he/she may change any player except those who played in a Thursday game, for example.

SCORING

Passing: 1 pt per 25 yds, 4 pts per TD, 1 pt per conversion, -2 pts per turnover

Rushing & Receiving: 1 pt per 10 yds, 6 pts per TD, -2 pts per turnover, 1 pt per 2 receptions

Field Goals: 0-39 yds = 3 pts, 40-49 pts = 4 pts, 50 yds plus = 5 pts; missing kick under 40 yds = -2 pts, missing 40-49 kick = -1 pt

Kick an Extra Point: 1 pt; missed XP kick = -2 pts

Defense/Special Teams scoring: 6 pts per TD, 2 pts per takeaway (including blocked kicks), 2 pts per safety, 1 pt per sack

Also D/ST receives 8 pts for a shutout, 6 pts for allowing less than 7 pts, 4 pts for allowing 7-13 pts, and 2 pts for allowing 14-19 pts

TIE GAMES

A tie game during the regular season counts as a tie. Tie games in the playoffs are decided by the following tiebreakers: (1) Highest-scoring individual bench player, (2) Highest-scoring bench overall, (3) Highest-scoring individual starting player, (4) Previous W-L record, (5) Previous highest-scoring game.

PLAYOFF FORMAT

The three conference champs advance to playoffs, along with three other "wild card" teams determined by W-L record. In the event two or more teams are tied for entry as a wild card, tiebreakers are (1) head to head, (2) conference W-L record, and (3) total points.

The teams are seeded by W-L, and in accordance with tiebreakers as listed above. #1 & #2 teams get a Week 14 bye. #3 seed plays #6 seed in Week 14, and #4 seed plays #5 seed in Week 14 also. 3-6 winner meets #2 seed in Week 15, and 4-5 winner meets #1 seed in Week 15. Winners meet in Week 16 for league title.

Winner earns 50% of league fees ($300 when all 12 franchises are filled) and one free entry in FFDigest Postseason Challenge; runnerup earns 10% of league fees ($60 when all 12 franchises are filled) and one free entry in FFDigest Postseason Challenge.

TRADING RULES

Future considerations (e.g. "player to be named later," "next year's draft pick," etc.) may only be made regarding the following season.

No "loaner" or "ricochet" trades. One-month moratorium on reacquiring players. Once you've traded a player to another team, he may not be reacquired for any reason until one full month later, or if no fantasy games have been played since the player was traded previously.

Trades will not be allowed any later than the day before Thanksgiving (the Wednesday of the last full week in November).

If a trade includes a player who is involved in a game played prior to Sunday, the Commish will only approve said trade prior to said early game or after Sunday's games are well underway. Such "early game" player will still be on the originating team's roster until the week's games are complete.

Waiver wire order may not be traded.

The Commissioner reserves the right to veto any trade, but before said veto is final, a panel of three owners (other than teams involved in the trade) may be consulted, and their opinion taken into account. If two or more owners should dispute any ruling, trade or otherwise, the Commissioner may poll at least three other owners in the league on the matter, and may reverse his ruling if a 60% majority of the other owners would agree with the disputing owners.

FREE AGENCY

Waiver wire opens one week before the first regular season NFL game, and ends with the first Elway League playoff game. There are two waiver periods in most weeks, and any team may drop ONE player and pick up ONE player during each waiver period.

The first such period closes each Wednesday night at 10pm Eastern time. The second such period is from midnight Eastern time each Wednesday night until noon Eastern time Saturday. There will be no second waiver wire period during weeks with a regular season NFL game that begins earlier than 3pm Eastern on Saturday.

The order of waivers will be the reverse order of standings at that time, using the same tiebreakers outlined above under "Playoff Format."

If an owner applies for a free agent who is not available when his turn comes up, and alternates have also been taken, he retains the dropped player. Any player who has been dropped in any week's first waiver period will be available for pickup in the same week's 2nd waiver period.

At no time shall any team's roster contain more than 18 players.

SCHEDULE

Each team will play its conference opponents twice during each regular season, and play seven of the other eight teams once each.

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12 TEAMS, THREE CONFERENCES (EAST, WEST, CENTRAL)

KEEPERS: TWELVE; all but four will be kept each year in this dynasty league

OWNERS NEEDED: NONE; league full.

2001 DRAFT

E-MAIL draft to begin in August; each round of each year's draft order is reverse of previous year's finish

REQUIRED ROSTER & STARTING LINEUP

1 QB, 1 RB, 3 REC (WR and/or TE), 1 OTHER (RB or REC), 1 PK start each week; roster may hold as many as 16 players, but never more. Only players who are eligible to play in the NFL at the time of their selection (via draft or waivers) are eligible for FFDigest Leagues.

Each week's starting lineup must be submitted at the league website before kickoff of each player's NFL game. Players in early games are locked in at kickoff time of their game, and other players are locked in at noon Eastern time on Sunday. This means that if an owner makes a complete lineup submittal on Wednesday and decides to change it on Friday, he/she may change any player except those who played in a Thursday game, for example.

SCORING

Passing: 1 pt per 25 yds, 4 pts per TD, 1 pt per conversion, -2 pts per turnover

Rushing & Receiving: 1 pt per 10 yds, 6 pts per TD, 2 pts per conversion, -2 pts per turnover

Field Goals: 0-39 yds = 3 pts, 40-49 pts = 4 pts, 50 yds plus = 5 pts; missing kick under 40 yds = -2 pts, missing 40-49 kick = -1 pt

Kick an Extra Point: 1 pt; missed XP kick = -2 pts

TIE GAMES

A tie game during the regular season counts as a tie. Tie games in the playoffs are decided by the following tiebreakers: (1) Highest-scoring individual bench player, (2) Highest-scoring bench overall, (3) Highest-scoring individual starting player, (4) Previous W-L record, (5) Previous highest-scoring game.

PLAYOFF FORMAT

The three conference champs advance to playoffs, along with three other "wild card" teams determined by W-L record. In the event two or more teams are tied for entry as a wild card, tiebreakers are (1) head to head, (2) conference W-L record, and (3) total points.

The teams are seeded by W-L, and in accordance with tiebreakers as listed above. #1 & #2 teams get a Week 14 bye. #3 seed plays #6 seed in Week 14, and #4 seed plays #5 seed in Week 14 also. 3-6 winner meets #2 seed in Week 15, and 4-5 winner meets #1 seed in Week 15. Winners meet in Week 16 for league title.

Winner earns 50% of league fees ($300 when all 12 franchises are filled) and one free entry in FFDigest Postseason Challenge; runnerup earns 10% of league fees ($60 when all 12 franchises are filled) and one free entry in FFDigest Postseason Challenge.

TRADING RULES

Future considerations (e.g. "player to be named later," "next year's draft pick," etc.) may only be made regarding the following season.

No "loaner" or "ricochet" trades. One-month moratorium on reacquiring players. Once you've traded a player to another team, he may not be reacquired for any reason until one full month later, or if no fantasy games have been played since the player was traded previously.

Trades will not be allowed any later than the day before Thanksgiving (the Wednesday of the last full week in November).

If a trade includes a player who is involved in a game played prior to Sunday, the Commish will only approve said trade prior to said early game or after Sunday's games are well underway. Such "early game" player will still be on the originating team's roster until the week's games are complete.

Waiver wire order may not be traded.

The Commissioner reserves the right to veto any trade, but before said veto is final, a panel of three owners (other than teams involved in the trade) may be consulted, and their opinion taken into account. If two or more owners should dispute any ruling, trade or otherwise, the Commissioner may poll at least three other owners in the league on the matter, and may reverse his ruling if a 60% majority of the other owners would agree with the disputing owners.

FREE AGENCY

Waiver wire opens one week before the first regular season NFL game, and ends with the Foreman League championship game. There are two waiver periods in most weeks, and any team may drop ONE player and pick up ONE player during each waiver period.

The first such period closes each Wednesday night at 10pm Eastern time. The second such period is from midnight Eastern time each Wednesday night until noon Eastern time Saturday. There will be no second waiver wire period during weeks with a regular season NFL game that begins earlier than 3pm Eastern on Saturday.

The order of waivers will be the reverse order of standings at that time, using the same tiebreakers outlined above under "Playoff Format."

If an owner applies for a free agent who is not available when his turn comes up, and alternates have also been taken, he retains the dropped player. Any player who has been dropped in any week's first waiver period will be available for pickup in the same week's 2nd waiver period.

At no time shall any team's roster contain more than 16 players.

SCHEDULE

Each team will play his conference opponents twice during each regular season, and play seven of the other eight teams once each.

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12 TEAMS, THREE CONFERENCES (EAST, WEST, CENTRAL)

KEEPERS: This is a dynasty league, with 16 players kept each year

OWNERS NEEDED: NONE; league full

2001 DRAFT

E-MAIL draft in late August; each year's non-serpentine draft order will be determined by NBA-style weighted lottery for the six teams who don't make the championship playoff; those teams will draft 1-6, with the 7-12 slots in reverse order of finish (champ goes 12th, runnerup 11th, team who lost to the champ in Week 15 goes 10th, team who lost to the runnerup in Week 15 goes 9th, and the 7-8 slots will be determined by tiebreakers listed below)

REQUIRED ROSTER & STARTING LINEUP

1 QB, 1 RB, 3 WR, 1 OTHER (RB or WR), 1 TE, 1 PK, 1 D/ST start each week; roster may hold as many as 20 players, but never more. Only players who are eligible to play in the NFL at the time of their selection (via draft or waivers) are eligible for FFDigest Leagues.

Each week's starting lineup must be submitted at the league website before kickoff of each player's NFL game. Players in early games are locked in at kickoff time of their game, and other players are locked in at noon Eastern time on Sunday. This means that if an owner makes a complete lineup submittal on Wednesday and decides to change it on Friday, he/she may change any player except those who played in a Thursday game, for example.

SCORING

Passing: 1 pt per 25 yds, 4 pts per TD, 1 pt per conversion, -2 pts per turnover

Rushing & Receiving: 1 pt per 10 yds, 6 pts per TD, 2 pts per conversion, -2 pts per turnover

Field Goals: 0-39 yds = 3 pts, 40-49 pts = 4 pts, 50 yds plus = 5 pts; missing kick under 40 yds = -2 pts, missing 40-49 kick = -1 pt

Kick an Extra Point: 1 pt; missed XP kick = -2 pts

Defense/Special Teams scoring: 6 pts per TD, 3 pts per takeaway (including blocked kicks), 2 pts per safety, 1 pt per sack

Also D/ST receives 8 pts for a shutout, 6 pts for allowing less than 7 pts, 4 pts for allowing 7-13 pts, 2 pts for allowing 14-19 pts, 0 pts for allowing 20-24 pts, -2 pts for allowing 25-29 pts, -4 pts for allowing 30 or more pts

TIE GAMES

A tie game during the regular season counts as a tie. Tie games in the playoffs are decided by the following tiebreakers: (1) Highest-scoring individual bench player, (2) Highest-scoring bench overall, (3) Highest-scoring individual starting player, (4) Previous W-L record, (5) Previous highest-scoring game.

PLAYOFF FORMAT

The three conference champs advance to playoffs, along with three other "wild card" teams determined by W-L record. In the event two or more teams are tied for entry as a wild card, tiebreakers are (1) head to head, (2) conference W-L record, and (3) total points.

The teams are seeded by W-L, and in accordance with tiebreakers as listed above. #1 & #2 teams get a Week 14 bye. #3 seed plays #6 seed in Week 14, and #4 seed plays #5 seed in Week 14 also. 3-6 winner meets #2 seed in Week 15, and 4-5 winner meets #1 seed in Week 15. Winners meet in Week 16 for league title.

Winner earns 50% of league fees ($300 when all 12 franchises are filled) and one free entry in FFDigest Postseason Challenge; runnerup earns 10% of league fees ($60 when all 12 franchises are filled) and one free entry in FFDigest Postseason Challenge.

TRADING RULES

Future considerations (e.g. "player to be named later," "next year's draft pick," etc.) may only be made regarding the following season.

No "loaner" or "ricochet" trades. One-month moratorium on reacquiring players. Once you've traded a player to another team, he may not be reacquired for any reason until one full month later, or if no fantasy games have been played since the player was traded previously.

Trades will not be allowed any later than the day before Thanksgiving (the Wednesday of the last full week in November).

If a trade includes a player who is involved in a game played prior to Sunday, the Commish will only approve said trade prior to said early game or after Sunday's games are well underway. Such "early game" player will still be on the originating team's roster until the week's games are complete.

Waiver wire order may not be traded.

The Commissioner reserves the right to veto any trade, but before said veto is final, a panel of three owners (other than teams involved in the trade) may be consulted, and their opinion taken into account. If two or more owners should dispute any ruling, trade or otherwise, the Commissioner may poll at least three other owners in the league on the matter, and may reverse his ruling if a 60% majority of the other owners would agree with the disputing owners.

FREE AGENCY

Waiver wire opens one week before the first regular season NFL game, and ends with the Griese League championship game. There are two waiver periods in most weeks, and any team may drop ONE player and pick up ONE player during each waiver period.

The first such period closes each Wednesday night at 10pm Eastern time. The second such period is from midnight Eastern time each Wednesday night until noon Eastern time Saturday. There will be no second waiver wire period during weeks with a regular season NFL game that begins earlier than 3pm Eastern on Saturday.

The order of waivers will be the reverse order of standings at that time, using the same tiebreakers outlined above under "Playoff Format."

If an owner applies for a free agent who is not available when his turn comes up, and alternates have also been taken, he retains the dropped player. Any player who has been dropped in any week's first waiver period will be available for pickup in the same week's 2nd waiver period.

At no time shall any team's roster contain more than 20 players.

SCHEDULE

Each team will play his conference opponents twice during each regular season, and plays seven of the other eight teams once each.

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NONKEEPER LEAGUE

12 TEAMS, TWO CONFERENCES (EAST, WEST)

KEEPERS: NONE; scroll down for info on separate High Roller Keeper League

OWNERS NEEDED: Four; see website. Orphaned teams are Triple Threat, The Revolution, Zoo Crew, and Mean Machine. New owners may rename teams, of course, and this is a nonkeeper league, so rosters and are irrelevant and draft order has not been determined.

2001 DRAFT

LIVE online draft, date and time TBD; each year's draft order determined by owners participating in web-based virtual dice roll or equally random methodology

REQUIRED ROSTER & STARTING LINEUP

1 QB, 2 RB, 3 WR, 1 TE, 1 PK, 1 D/ST start each week; roster may hold as many as 20 players, but never more. Only players who are eligible to play in the NFL at the time of their selection (via draft or waivers) are eligible for FFDigest Leagues.

Each week's starting lineup must be submitted at the league website before kickoff of each player's NFL game. Players in early games are locked in at kickoff time of their game, and other players are locked in at noon Eastern time on Sunday. This means that if an owner makes a complete lineup submittal on Wednesday and decides to change it on Friday, he/she may change any player except those who played in a Thursday game, for example.

SCORING

Passing: 1 pt per 50 yds, 4 pts per TD, 1 pt per conversion, -2 pts for throwing INT, -3 pts for losing fumble

Rushing & Receiving: 1 pt per 20 yds, 6 pts per TD, 2 pts per conversion, -2 pts for throwing INT, -3 pts for losing fumble

Field Goals: 0-39 yds = 3 pts, 40-49 pts = 4 pts, 50 yds plus = 5 pts; missing kick under 40 yds = -2 pts, missing 40-49 kick = -1 pt

Kick an Extra Point: 1 pt; missed XP kick = -2 pts

Defense/Special Teams scoring: 6 pts per TD, 3 pts per takeaway (including blocked kicks), 2 pts per safety, 1 pt per sack

TIE GAMES

A tie game during the regular season counts as a tie. Tie games in the playoffs are decided by the following tiebreakers: (1) Highest-scoring individual bench player, (2) Highest-scoring bench overall, (3) Highest-scoring individual starting player, (4) Previous W-L record, (5) Previous highest-scoring game.

PLAYOFF FORMAT

The two conference champs advance to playoffs, along with four other "wild card" teams determined by W-L record. In the event two or more teams are tied for entry as a wild card, tiebreakers are (1) head to head, (2) conference W-L record, and (3) total points.

The teams are seeded by W-L, and in accordance with tiebreakers as listed above. #1 & #2 teams get a Week 14 bye. #3 seed plays #6 seed in Week 14, and #4 seed plays #5 seed in Week 14 also. 3-6 winner meets #2 seed in Week 15, and 4-5 winner meets #1 seed in Week 15. Winners meet in Week 16 for league title.

Winner earns two-thirds of league fees ($2,000 when all 12 franchises are filled) and one free entry in FFDigest Postseason Challenge; runnerup earns one-sixth of league fees ($500 when all 12 franchises are filled) and one free entry in FFDigest Postseason Challenge.

TRADING RULES

No "loaner" or "ricochet" trades. That is, once you've traded a player to another team, he may not be reacquired for any reason until the season is over.

Trades will not be allowed any later than the day before Thanksgiving (the Wednesday of the last full week in November).

If a trade includes a player who is involved in a game played prior to Sunday, the Commish will only approve said trade prior to said early game or after Sunday's games are well underway. Such "early game" player will still be on the originating team's roster until the week's games are complete.

Waiver wire order may not be traded.

The Commissioner reserves the right to veto any trade, but before said veto is final, a panel of three owners (other than teams involved in the trade) may be consulted, and their opinion taken into account. If two or more owners should dispute any ruling, trade or otherwise, the Commissioner may poll at least three other owners in the league on the matter, and may reverse his ruling if a 60% majority of the other owners would agree with the disputing owners.

FREE AGENCY

Waiver wire opens one week before the first regular season NFL game, and ends with the first High Roller League playoff game. There are two waiver periods in most weeks, and any team may drop ONE player and pick up ONE player during each waiver period.

The first such period closes each Wednesday night at 10pm Eastern time. The second such period is from midnight Eastern time each Wednesday night until noon Eastern time Saturday. There will be no second waiver wire period during weeks with a regular season NFL game that begins earlier than 3pm Eastern on Saturday.

The order of waivers will be the reverse order of standings at that time, using the same tiebreakers outlined above under "Playoff Format."

If an owner applies for a free agent who is not available when his turn comes up, and alternates have also been taken, he retains the dropped player. Any player who has been dropped in any week's first waiver period will be available for pickup in the same week's 2nd waiver period.

At no time shall any team's roster contain more than 20 players.

SCHEDULE

Each team will play his conference opponents twice during each regular season, and play four non-conference opponents once each.

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KEEPER LEAGUE

12 TEAMS, TWO CONFERENCES (EAST, WEST)

KEEPERS: FOUR; scroll up for info on separate High Roller Nonkeeper League

OWNERS NEEDED: Two; see website. Orphaned teams are Youngstown Hardhats and Gold Diggers; note that Gold Diggers do not have a first- or third-round pick this year. New owners may rename teams, of course.

2001 DRAFT

LIVE online draft, date and time TBD; each year's Round One draft order will be worst to first, with Round Two in reverse order, etc.

REQUIRED ROSTER & STARTING LINEUP

1 QB, 2 RB, 3 WR, 1 TE, 1 PK, 1 D/ST start each week; roster may hold as many as 20 players, but never more. Only players who are eligible to play in the NFL at the time of their selection (via draft or waivers) are eligible for FFDigest Leagues.

Each week's starting lineup must be submitted at the league website before kickoff of each player's NFL game. Players in early games are locked in at kickoff time of their game, and other players are locked in at noon Eastern time on Sunday. This means that if an owner makes a complete lineup submittal on Wednesday and decides to change it on Friday, he/she may change any player except those who played in a Thursday game, for example.

SCORING

Passing: 1 pt per 50 yds, 4 pts per TD, 1 pt per conversion, -2 pts for throwing INT, -3 pts for losing fumble

Rushing & Receiving: 1 pt per 20 yds, 6 pts per TD, 2 pts per conversion, -2 pts for throwing INT, -3 pts for losing fumble

Field Goals: 0-39 yds = 3 pts, 40-49 pts = 4 pts, 50 yds plus = 5 pts; missing kick under 40 yds = -2 pts, missing 40-49 kick = -1 pt

Kick an Extra Point: 1 pt; missed XP kick = -2 pts

Defense/Special Teams scoring: 6 pts per TD, 3 pts per takeaway (including blocked kicks), 2 pts per safety, 1 pt per sack

TIE GAMES

A tie game during the regular season counts as a tie. Tie games in the playoffs are decided by the following tiebreakers: (1) Highest-scoring individual bench player, (2) Highest-scoring bench overall, (3) Highest-scoring individual starting player, (4) Previous W-L record, (5) Previous highest-scoring game.

PLAYOFF FORMAT

The two conference champs advance to playoffs, along with four other "wild card" teams determined by W-L record. In the event two or more teams are tied for entry as a wild card, tiebreakers are (1) head to head, (2) conference W-L record, and (3) total points.

The teams are seeded by W-L, and in accordance with tiebreakers as listed above. #1 & #2 teams get a Week 14 bye. #3 seed plays #6 seed in Week 14, and #4 seed plays #5 seed in Week 14 also. 3-6 winner meets #2 seed in Week 15, and 4-5 winner meets #1 seed in Week 15. Winners meet in Week 16 for league title.

Winner earns two-thirds of league fees ($2,000 when all 12 franchises are filled) and one free entry in FFDigest Postseason Challenge; runnerup earns one-sixth of league fees ($500 when all 12 franchises are filled) and one free entry in FFDigest Postseason Challenge.

TRADING RULES

No "loaner" or "ricochet" trades. That is, once you've traded a player to another team, he may not be reacquired for any reason until the season is over.

Trades will not be allowed any later than the day before Thanksgiving (the Wednesday of the last full week in November).

If a trade includes a player who is involved in a game played prior to Sunday, the Commish will only approve said trade prior to said early game or after Sunday's games are well underway. Such "early game" player will still be on the originating team's roster until the week's games are complete.

Waiver wire order may not be traded.

The Commissioner reserves the right to veto any trade, but before said veto is final, a panel of three owners (other than teams involved in the trade) may be consulted, and their opinion taken into account. If two or more owners should dispute any ruling, trade or otherwise, the Commissioner may poll at least three other owners in the league on the matter, and may reverse his ruling if a 60% majority of the other owners would agree with the disputing owners.

FREE AGENCY

Waiver wire opens one week before the first regular season NFL game, and ends with the first High Roller League playoff game. There are two waiver periods in most weeks, and any team may drop ONE player and pick up ONE player during each waiver period.

The first such period closes each Wednesday night at 10pm Eastern time. The second such period is from midnight Eastern time each Wednesday night until noon Eastern time Saturday. There will be no second waiver wire period during weeks with a regular season NFL game that begins earlier than 3pm Eastern on Saturday.

The order of waivers will be the reverse order of standings at that time, using the same tiebreakers outlined above under "Playoff Format."

If an owner applies for a free agent who is not available when his turn comes up, and alternates have also been taken, he retains the dropped player. Any player who has been dropped in any week's first waiver period will be available for pickup in the same week's 2nd waiver period.

At no time shall any team's roster contain more than 20 players.

SCHEDULE

Each team will play his conference opponents twice during each regular season, and play four non-conference opponents once each.

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Click here for printable order form to send by US Mail
 
 

12 TEAMS, THREE CONFERENCES (EAST, WEST, CENTRAL)

KEEPERS: NONE

OWNERS NEEDED: Two; see website. Orphaned teams are Melbourne Maniacs and Armchair QBs. New owners may rename teams, of course, and this is a nonkeeper league, so rosters and are irrelevant and draft order has not been determined.

2001 DRAFT

E-MAIL draft in August; each year's draft order determined by owners participating in web-based virtual dice roll or equally random methodology

REQUIRED ROSTER & STARTING LINEUP

1 QB, 1 RB, 2 WR, 1 OTHER (RB or WR), 1 TE, 1 PK, 1 D/ST start each week; roster may hold as many as 18 players, but never more. Only players who are eligible to play in the NFL at the time of their selection (via draft or waivers) are eligible for FFDigest Leagues.

Each week's starting lineup must be submitted at the league website before kickoff of each player's NFL game. Players in early games are locked in at kickoff time of their game, and other players are locked in at noon Eastern time on Sunday. This means that if an owner makes a complete lineup submittal on Wednesday and decides to change it on Friday, he/she may change any player except those who played in a Thursday game, for example.

SCORING

Passing: 1 pt per 25 yds, 4 pts per TD, 1 pt per conversion, 2 bonus pts for 300-yd game or 4 bonus pts for 400-yd game, -2 pts per turnover

Rushing & Receiving: 1 pt per 10 yds, 6 pts per TD, 2 pts per conversion, 2 bonus pts for 100-yd rushing or receiving game, or 4 bonus pts for 200-yd rushing or receiving game, -2 pts per turnover

Field Goals: 0-39 yds = 3 pts, 40-49 pts = 4 pts, 50 yds plus = 5 pts; missing kick under 40 yds = -2 pts, missing 40-49 kick = -1 pt

Kick an Extra Point: 1 pt; missed XP kick = -2 pts

Defense/Special Teams scoring: 6 pts per TD, 2 pts per takeaway (including blocked kicks), 2 pts per safety, 1 pt per sack

Also D/ST receives 8 pts for a shutout, 6 pts for allowing less than 7 pts, 4 pts for allowing 7-13 pts, 2 pts for allowing 14-19 pts, 0 pts for allowing 20-24 pts, -2 pts for allowing 25-29 pts, -4 pts for allowing 30 or more pts

TIE GAMES

A tie game during the regular season counts as a tie. Tie games in the playoffs are decided by the following tiebreakers: (1) Highest-scoring individual bench player, (2) Highest-scoring bench overall, (3) Highest-scoring individual starting player, (4) Previous W-L record, (5) Previous highest-scoring game.

PLAYOFF FORMAT

The three conference champs advance to playoffs, along with three other "wild card" teams determined by W-L record. In the event two or more teams are tied for entry as a wild card, tiebreakers are (1) head to head, (2) conference W-L record, and (3) total points.

The teams are seeded by W-L, and in accordance with tiebreakers as listed above. #1 & #2 teams get a Week 14 bye. #3 seed plays #6 seed in Week 14, and #4 seed plays #5 seed in Week 14 also. 3-6 winner meets #2 seed in Week 15, and 4-5 winner meets #1 seed in Week 15. Winners meet in Week 16 for league title.

Winner earns 50% of league fees ($300 when all 12 franchises are filled) and one free entry in FFDigest Postseason Challenge; runnerup earns 10% of league fees ($60 when all 12 franchises are filled) and one free entry in FFDigest Postseason Challenge.

TRADING RULES

No "loaner" or "ricochet" trades. One-month moratorium on reacquiring players. Once you've traded a player to another team, he may not be reacquired for any reason until one full month later, or if no fantasy games have been played since the player was traded previously.

Trades will not be allowed any later than the day before Thanksgiving (the Wednesday of the last full week in November).

If a trade includes a player who is involved in a game played prior to Sunday, the Commish will only approve said trade prior to said early game or after Sunday's games are well underway. Such "early game" player will still be on the originating team's roster until the week's games are complete.

Waiver wire order may not be traded.

The Commissioner reserves the right to veto any trade, but before said veto is final, a panel of three owners (other than teams involved in the trade) may be consulted, and their opinion taken into account. If two or more owners should dispute any ruling, trade or otherwise, the Commissioner may poll at least three other owners in the league on the matter, and may reverse his ruling if a 60% majority of the other owners would agree with the disputing owners.

FREE AGENCY

Waiver wire opens one week before the first regular season NFL game, and ends with the Hirsch League championship game. There are two waiver periods in most weeks, and any team may drop ONE player and pick up ONE player during each waiver period.

The first such period closes each Wednesday night at 10pm Eastern time. The second such period is from midnight Eastern time each Wednesday night until noon Eastern time Saturday. There will be no second waiver wire period during weeks with a regular season NFL game that begins earlier than 3pm Eastern on Saturday.

The order of waivers will be the reverse order of standings at that time, using the same tiebreakers outlined above under "Playoff Format."

If an owner applies for a free agent who is not available when his turn comes up, and alternates have also been taken, he retains the dropped player. Any player who has been dropped in any week's first waiver period will be available for pickup in the same week's 2nd waiver period.

At no time shall any team's roster contain more than 18 players.

SCHEDULE

Each team will play his conference opponents twice during each regular season, and seven of the other eight teams once each.

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12 TEAMS, THREE CONFERENCES (EAST, WEST, CENTRAL)

KEEPERS: FOUR

OWNERS NEEDED: NONE; league full.

2001 DRAFT

E-MAIL draft in August; each year's serpentine draft order will be determined by playoff of the six teams that don't make the championship bracket (winner of non-championship bracket gets next year's #1 pick, runnerup gets #2 pick, etc.), with the 7-12 slots in reverse order of finish (champ goes 12th, runnerup 11th, team who lost to the champ in Week 15 goes 10th, team who lost to the runnerup in Week 15 goes 9th, and the 7-8 slots will be determined by tiebreakers listed below)

REQUIRED ROSTER & STARTING LINEUP

1 QB, 2 RB, 3 REC (WR and/or TE), 1 PK, 1 D/ST start each week; roster may hold as many as 18 players, but never more. Only players who are eligible to play in the NFL at the time of their selection (via draft or waivers) are eligible for FFDigest Leagues.

Each week's starting lineup must be submitted at the league website before kickoff of each player's NFL game. Players in early games are locked in at kickoff time of their game, and other players are locked in at noon Eastern time on Sunday. This means that if an owner makes a complete lineup submittal on Wednesday and decides to change it on Friday, he/she may change any player except those who played in a Thursday game, for example.

SCORING

Passing: 1 pt per 25 yds, 4 pts per TD, 1 pt per conversion

Rushing & Receiving: 1 pt per 10 yds, 6 pts per TD, 2 pts per conversion, 1 pt per 2 receptions

Field Goals: 0-39 yds = 3 pts, 40-49 pts = 4 pts, 50 yds plus = 5 pts; missing kick under 40 yds = -2 pts, missing 40-49 kick = -1 pt

Kick an Extra Point: 1 pt; missed XP kick = -2 pts

Defense/Special Teams scoring: 6 pts per TD, 2 pts per takeaway (including blocked kicks), 2 pts per safety, 1 pt per sack

Also D/ST receives 8 pts for a shutout, 6 pts for allowing less than 7 pts, 4 pts for allowing 7-13 pts, and 2 pts for allowing 14-19 pts

TIE GAMES

A tie game during the regular season counts as a tie. Tie games in the playoffs are decided by the following tiebreakers: (1) Highest-scoring individual bench player, (2) Highest-scoring bench overall, (3) Highest-scoring individual starting player, (4) Previous W-L record, (5) Previous highest-scoring game.

PLAYOFF FORMAT

The three conference champs advance to playoffs, along with three other "wild card" teams determined by W-L record. In the event two or more teams are tied for entry as a wild card, tiebreakers are (1) head to head, (2) conference W-L record, and (3) total points.

The teams are seeded by W-L, and in accordance with tiebreakers as listed above. #1 & #2 teams get a Week 15 bye. #3 seed plays #6 seed in Week 15, and #4 seed plays #5 seed in Week 15 also. 3-6 winner meets #2 seed in Week 16, and 4-5 winner meets #1 seed in Week 16. Winners meet in Week 17 for league title, but each of these two teams has the option of using stats from any player's first NFL playoff game instead of Week 17 numbers.

Winner earns 50% of league fees ($300 when all 12 franchises are filled) and one free entry in FFDigest Postseason Challenge; runnerup earns 10% of league fees ($60 when all 12 franchises are filled) and one free entry in FFDigest Postseason Challenge.

TRADING RULES

Future considerations (e.g. "player to be named later," "next year's draft pick," etc.) may only be made regarding the following season.

No "loaner" or "ricochet" trades. One-month moratorium on reacquiring players. Once you've traded a player to another team, he may not be reacquired for any reason until one full month later, or if no fantasy games have been played since the player was traded previously.

Trades will not be allowed any later than the day before Thanksgiving (the Wednesday of the last full week in November).

If a trade includes a player who is involved in a game played prior to Sunday, the Commish will only approve said trade prior to said early game or after Sunday's games are well underway. Such "early game" player will still be on the originating team's roster until the week's games are complete.

Waiver wire order may not be traded.

The Commissioner reserves the right to veto any trade, but before said veto is final, a panel of three owners (other than teams involved in the trade) may be consulted, and their opinion taken into account. If two or more owners should dispute any ruling, trade or otherwise, the Commissioner may poll at least three other owners in the league on the matter, and may reverse his ruling if a 60% majority of the other owners would agree with the disputing owners.

FREE AGENCY

Waiver wire opens one week before the first regular season NFL game, and ends with the Jurgensen League championship game. There are two waiver periods in most weeks, and any team may drop ONE player and pick up ONE player during each waiver period.

The first such period closes each Wednesday night at 10pm Eastern time. The second such period is from midnight Eastern time each Wednesday night until noon Eastern time Saturday. There will be no second waiver wire period during weeks with a regular season NFL game that begins earlier than 3pm Eastern on Saturday.

The order of waivers will be the reverse order of standings at that time, using the same tiebreakers outlined above under "Playoff Format."

If an owner applies for a free agent who is not available when his turn comes up, and alternates have also been taken, he retains the dropped player. Any player who has been dropped in any week's first waiver period will be available for pickup in the same week's 2nd waiver period.

At no time shall any team's roster contain more than 18 players.

SCHEDULE

Each team will play his conference opponents twice during each regular season, and will play each non-conference opponent once.

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12 TEAMS, THREE CONFERENCES (EAST, WEST, CENTRAL; beginning after 2002 season, conference winners may rename their conference each year)

KEEPERS: TWO, but the owners have voted to begin keeping three players each after the 2002 season, with the provision that no team may keep the same three players in one year that they kept the previous year

OWNERS NEEDED: Four; see website. Orphaned teams are Dino's Dinosaurs, Fat Elvis Trolley Barn Dancers, Jary Kedan, and Battling Bobcats. New owners may rename teams, of course.

2001 DRAFT

LIVE online draft, date and time TBD; each year's draft order will be determined by a web-based virtual dice roll or other equally random methodology

REQUIRED ROSTER & STARTING LINEUP

1 QB, 1 RB, 2 WR, 2 OTHER (RB and/or WR), 1 TE, 1 PK start each week; roster may hold as many as 18 players, but never more. Only players who are eligible to play in the NFL at the time of their selection (via draft or waivers) are eligible for FFDigest Leagues.

Each week's starting lineup must be submitted at the league website before kickoff of each player's NFL game. Players in early games are locked in at kickoff time of their game, and other players are locked in at noon Eastern time on Sunday. This means that if an owner makes a complete lineup submittal on Wednesday and decides to change it on Friday, he/she may change any player except those who played in a Thursday game, for example.

SCORING

Passing: 1 pt per 25 yds, 4 pts per TD, 1 pt per conversion

Rushing & Receiving: 1 pt per 10 yds, 6 pts per TD, 2 pts per conversion, 1 pt per 2 receptions

Field Goals: 0-39 yds = 3 pts, 40-49 pts = 4 pts, 50 yds plus = 5 pts; missing kick under 40 yds = -2 pts, missing 40-49 kick = -1 pt

Kick an Extra Point: 1 pt; missed XP kick = -2 pts

TIE GAMES

A tie game during the regular season counts as a tie. Tie games in the playoffs are decided by the following tiebreakers: (1) Highest-scoring individual bench player, (2) Highest-scoring bench overall, (3) Highest-scoring individual starting player, (4) Previous W-L record, (5) Previous highest-scoring game.

PLAYOFF FORMAT

The three conference champs advance to playoffs, along with three other "wild card" teams determined by W-L record. In the event two or more teams are tied for entry as a wild card, tiebreakers are (1) head to head, (2) conference W-L record, and (3) total points.

The teams are seeded by W-L, and in accordance with tiebreakers as listed above. #1 & #2 teams get a Week 14 bye. #3 seed plays #6 seed in Week 14, and #4 seed plays #5 seed in Week 14 also. 3-6 winner meets #2 seed in Week 15, and 4-5 winner meets #1 seed in Week 15. Winners meet in Week 16 for league title.

Winner earns 50% of league fees ($300 when all 12 franchises are filled) and one free entry in FFDigest Postseason Challenge; runnerup earns 10% of league fees ($60 when all 12 franchises are filled) and one free entry in FFDigest Postseason Challenge.

TRADING RULES

Future considerations (e.g. "player to be named later," "next year's draft pick," etc.) may only be made regarding the following season.

No "loaner" or "ricochet" trades. One-month moratorium on reacquiring players. Once you've traded a player to another team, he may not be reacquired for any reason until one full month later, or if no fantasy games have been played since the player was traded previously.

Trades will not be allowed any later than the day before Thanksgiving (the Wednesday of the last full week in November).

If a trade includes a player who is involved in a game played prior to Sunday, the Commish will only approve said trade prior to said early game or after Sunday's games are well underway. Such "early game" player will still be on the originating team's roster until the week's games are complete.

Waiver wire order may not be traded.

The Commissioner reserves the right to veto any trade, but before said veto is final, a panel of three owners (other than teams involved in the trade) may be consulted, and their opinion taken into account. If two or more owners should dispute any ruling, trade or otherwise, the Commissioner may poll at least three other owners in the league on the matter, and may reverse his ruling if a 60% majority of the other owners would agree with the disputing owners.

FREE AGENCY

Waiver wire opens one week before the first regular season NFL game, and ends with the first Kelly League playoff game. There are two waiver periods in most weeks, and any team may drop ONE player and pick up ONE player during each waiver period.

The first such period closes each Wednesday night at 10pm Eastern time. The second such period is from midnight Eastern time each Wednesday night until noon Eastern time Saturday. There will be no second waiver wire period during weeks with a regular season NFL game that begins earlier than 3pm Eastern on Saturday.

The order of waivers will be the reverse order of standings at that time, using the same tiebreakers outlined above under "Playoff Format."

If an owner applies for a free agent who is not available when his turn comes up, and alternates have also been taken, he retains the dropped player. Any player who has been dropped in any week's first waiver period will be available for pickup in the same week's 2nd waiver period.

At no time shall any team's roster contain more than 18 players.

SCHEDULE

Each team will play his conference opponents twice during each regular season, and play seven of the other eight teams once each.

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12 TEAMS, TWO CONFERENCES (EAST, WEST)

KEEPERS: FOURTEEN are kept each year in this dynasty league

OWNERS NEEDED: NONE; league full.

2001 DRAFT

LIVE online draft, Sunday, August 25, 2002, at 9:00pm Eastern; each year's non-serpentine draft order will be determined by NBA-style lottery, with non-playoff teams participating to see who gets #1 pick, #2 pick, etc. League champ picks 12th in each round, runnerup goes 11th, etc., in four-round draft.

REQUIRED ROSTER & STARTING LINEUP

1 QB, 1 RB, 2 REC (WR and/or TE), 2 OTHER (RB and/or REC), 1 PK, 1 D/ST start each week; roster may hold as many as 18 players, but never more. Only players who are eligible to play in the NFL at the time of their selection (via draft or waivers) are eligible for FFDigest Leagues.

Each week's starting lineup must be submitted at the league website before kickoff of each player's NFL game. Players in early games are locked in at kickoff time of their game, and other players are locked in at noon Eastern time on Sunday. This means that if an owner makes a complete lineup submittal on Wednesday and decides to change it on Friday, he/she may change any player except those who played in a Thursday game, for example.

SCORING

Passing: 1 pt per 25 yds, 4 pts per TD, 1 pt per conversion, 2 bonus pts for 300-yd game or 4 bonus pts for 400-yd game

Rushing & Receiving: 1 pt per 10 yds, 6 pts per TD, 2 pts per conversion, 2 bonus pts for 100-yd rushing or receiving game, or 4 bonus pts for 200-yd rushing or receiving game

Field Goals: 0-39 yds = 3 pts, 40-49 pts = 4 pts, 50 yds plus = 5 pts; missing kick under 40 yds = -2 pts, missing 40-49 kick = -1 pt

Kick an Extra Point: 1 pt; missed XP kick = -2 pts

Defense/Special Teams scoring: 6 pts per TD, 3 pts per takeaway (including blocked kicks), 2 pts per safety, 1 pt per sack

Also D/ST receives 8 pts for a shutout, 6 pts for allowing less than 7 pts, 4 pts for allowing 7-13 pts, 2 pts for allowing 14-19 pts

TIE GAMES

A tie game during the regular season counts as a tie. Tie games in the playoffs are decided by the following tiebreakers: (1) Highest-scoring individual bench player, (2) Highest-scoring bench overall, (3) Highest-scoring individual starting player, (4) Previous W-L record, (5) Previous highest-scoring game.

PLAYOFF FORMAT

The two conference champs advance to playoffs, along with two other teams ("wild card") determined by W-L record. In the event two or more teams are tied for the wild card, tiebreakers are (1) head to head, (2) conference W-L record, and (3) total points.

The four teams are seeded by W-L, and in accordance with tiebreakers as listed above. #1 seed plays #4 seed in Week 15, and #2 seed plays #3 seed in Week 15 also. Winners meet in Week 16 for league title.

Winner earns 50% of league fees ($300 when all 12 franchises are filled) and one free entry in FFDigest Postseason Challenge; runnerup earns 10% of league fees ($60 when all 12 franchises are filled) and one free entry in FFDigest Postseason Challenge.

TRADING RULES

Future considerations (e.g. "player to be named later," "next year's draft pick," etc.) may only be made regarding the following season.

No "loaner" or "ricochet" trades. One-month moratorium on reacquiring players. Once you've traded a player to another team, he may not be reacquired for any reason until one full month later, or if no fantasy games have been played since the player was traded previously.

Trades will not be allowed any later than the day before Thanksgiving (the Wednesday of the last full week in November).

If a trade includes a player who is involved in a game played prior to Sunday, the Commish will only approve said trade prior to said early game or after Sunday's games are well underway. Such "early game" player will still be on the originating team's roster until the week's games are complete.

Waiver wire order may not be traded.

The Commissioner reserves the right to veto any trade, but before said veto is final, a panel of three owners (other than teams involved in the trade) may be consulted, and their opinion taken into account. If two or more owners should dispute any ruling, trade or otherwise, the Commissioner may poll at least three other owners in the league on the matter, and may reverse his ruling if a 60% majority of the other owners would agree with the disputing owners.

FREE AGENCY

Waiver wire opens one week before the first regular season NFL game, and ends with the Largent League championship game. There are two waiver periods in most weeks, and any team may drop ONE player and pick up ONE player during each waiver period.

The first such period closes each Wednesday night at 10pm Eastern time. The second such period is from midnight Eastern time each Wednesday night until noon Eastern time Saturday. There will be no second waiver wire period during weeks with a regular season NFL game that begins earlier than 3pm Eastern on Saturday.

The order of waivers will be the reverse order of standings at that time, using the same tiebreakers outlined above under "Playoff Format."

If an owner applies for a free agent who is not available when his turn comes up, and alternates have also been taken, he retains the dropped player. Any player who has been dropped in any week's first waiver period will be available for pickup in the same week's 2nd waiver period.

At no time shall any team's roster contain more than 18 players.

SCHEDULE

Each team will play its conference opponents twice during each regular season. Non-conference opponents will be determined by previous year's finish, since 14-week regular season means each team will only be able to play four of six non-conference teams. Those with winning record in previous season must play all non-conference opponents with best record, but will not play all non-conference opponents who had poor record, and vice versa.

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12 TEAMS, TWO CONFERENCES (EAST, WEST)

KEEPERS: FOUR

OWNERS NEEDED: NONE; league full

2001 DRAFT

E-MAIL draft in August; each year's Round One draft order will be worst to first, with Round Two in reverse order, etc.

REQUIRED ROSTER & STARTING LINEUP

1 QB, 1 RB, 2 WR, 2 OTHER (RBs and/or WRs), 1 TE, 1 PK, 1 D/ST start each week; roster may hold as many as 20 players, but never more. Only players who are eligible to play in the NFL at the time of their selection (via draft or waivers) are eligible for FFDigest Leagues.

Each week's starting lineup must be submitted at the league website before kickoff of each player's NFL game. Players in early games are locked in at kickoff time of their game, and other players are locked in at noon Eastern time on Sunday. This means that if an owner makes a complete lineup submittal on Wednesday and decides to change it on Friday, he/she may change any player except those who played in a Thursday game, for example.

SCORING

Passing: 1 pt per 25 yds, 4 pts per TD, 1 pt per conversion, 1 bonus pt for pass TD of 40 or more yds, 2 bonus pts for run/rec TD of 40 or more yds

Rushing & Receiving: 1 pt per 10 yds, 6 pts per TD, 2 pts per conversion, 1 bonus pt for pass TD of 40 or more yds, 2 bonus pts for run/rec TD of 40 or more yds, 1 pt per 2 receptions

Field Goals: 0-39 yds = 3 pts, 40-49 pts = 4 pts, 50 yds plus = 5 pts; missing kick under 40 yds = -2 pts, missing 40-49 kick = -1 pt

Kick an Extra Point: 1 pt; missed XP kick = -2 pts

Defense/Special Teams scoring: 6 pts per TD, 3 pts per takeaway (including blocked kicks), 2 pts per safety, 1 pt per sack

Also D/ST receives 8 pts for a shutout, 6 pts for allowing less than 7 pts, 4 pts for allowing 7-13 pts, 2 pts for allowing 14-19 pts

TIE GAMES

A tie game during the regular season counts as a tie. Tie games in the playoffs are decided by the following tiebreakers: (1) Highest-scoring individual bench player, (2) Highest-scoring bench overall, (3) Highest-scoring individual starting player, (4) Previous W-L record, (5) Previous highest-scoring game.

PLAYOFF FORMAT

The two conference champs advance to playoffs, along with four other "wild card" teams (each conference's two best non-champs, determined by W-L record). In the event two or more teams are tied for entry as a wild card, tiebreakers are (1) head to head, (2) conference W-L record, and (3) total points.

The conference champs get a Week 14 bye. Each conference's #2 seed plays the same conference's #3 seed in Week 14, with each conference champ playing its own conference's wild card winner in Week 15. Winners meet in Week 16 for league title.

Winner earns 50% of league fees ($300 when all 12 franchises are filled) and one free entry in FFDigest Postseason Challenge; runnerup earns 10% of league fees ($60 when all 12 franchises are filled) and one free entry in FFDigest Postseason Challenge.

TRADING RULES

Future considerations (e.g. "player to be named later," "next year's draft pick," etc.) may only be made regarding the following season.

No "loaner" or "ricochet" trades. One-month moratorium on reacquiring players. Once you've traded a player to another team, he may not be reacquired for any reason until one full month later, or if no fantasy games have been played since the player was traded previously.

Trades will not be allowed any later than the day before Thanksgiving (the Wednesday of the last full week in November).

If a trade includes a player who is involved in a game played prior to Sunday, the Commish will only approve said trade prior to said early game or after Sunday's games are well underway. Such "early game" player will still be on the originating team's roster until the week's games are complete.

Waiver wire order may not be traded.

The Commissioner reserves the right to veto any trade, but before said veto is final, a panel of three owners (other than teams involved in the trade) may be consulted, and their opinion taken into account. If two or more owners should dispute any ruling, trade or otherwise, the Commissioner may poll at least three other owners in the league on the matter, and may reverse his ruling if a 60% majority of the other owners would agree with the disputing owners.

FREE AGENCY

Waiver wire opens one week before the first regular season NFL game, and ends with the Montana League championship game. There are two waiver periods in most weeks, and any team may drop ONE player and pick up ONE player during each waiver period.

The first such period closes each Wednesday night at 10pm Eastern time. The second such period is from midnight Eastern time each Wednesday night until noon Eastern time Saturday. There will be no second waiver wire period during weeks with a regular season NFL game that begins earlier than 3pm Eastern on Saturday.

The order of waivers will be the reverse order of standings at that time, using the same tiebreakers outlined above under "Playoff Format."

If an owner applies for a free agent who is not available when his turn comes up, and alternates have also been taken, he retains the dropped player. Any player who has been dropped in any week's first waiver period will be available for pickup in the same week's 2nd waiver period.

At no time shall any team's roster contain more than 20 players.

SCHEDULE

Each team will play its conference opponents twice during each regular season. Non-conference opponents will be determined by previous year's finish, since 13-week regular season means each team will only be able to play three of six non-conference teams. Those with winning record in previous season must play mostly non-conference opponents with winning record, but will not play all non-conference opponents who had losing record, and vice versa.

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12 TEAMS, THREE CONFERENCES (EAST, WEST, CENTRAL)

KEEPERS: NONE

OWNERS NEEDED: Five; see website. Orphaned teams are Carolina Buffaloes, Buckeye Brawler, Indy Mustangs, DC Grasshoppers, and Moonpie Raiders. New owners may rename teams, of course, and this is a nonkeeper league, so rosters and are irrelevant and draft order has not been determined.

2001 DRAFT

E-MAIL draft in August; commish will determine each year's draft order by software-based random selection of his choosing

REQUIRED ROSTER & STARTING LINEUP

1 QB, 2 RB, 3 REC (WR and/or TE), 1 PK, 2 DL, 2 LB, 2 DB start each week; roster may hold as many as 30 players, but never more. Only players who are eligible to play in the NFL at the time of their selection (via draft or waivers) are eligible for FFDigest Leagues.

Each week's starting lineup must be submitted at the league website before kickoff of each player's NFL game. Players in early games are locked in at kickoff time of their game, and other players are locked in at noon Eastern time on Sunday. This means that if an owner makes a complete lineup submittal on Wednesday and decides to change it on Friday, he/she may change any player except those who played in a Thursday game, for example.

SCORING

Passing: 1 pt per 25 yds, 4 pts per TD, 1 pt per conversion

Rushing & Receiving: 1 pt per 10 yds, 6 pts per TD, 2 pts per conversion, 1 pt per 2 receptions, 1 pt per 5 rushes

Field Goals: 0-39 yds = 3 pts, 40-49 pts = 4 pts, 50 yds plus = 5 pts; missing kick under 40 yds = -2 pts, missing 40-49 kick = -1 pt

Kick an Extra Point: 1 pt; missed XP kick = -2 pts

Defensive Players get 6 pts per TD, 3 pts per takeaway, 1 pt per 10 yds of takeaway return ydg, 1 pt for a half-sack and 3 pts for a solo sack, 1 pt per 2 yds of sack ydg, 2 pts for a tackle and 1 pt for an assist

TIE GAMES

A tie game during the regular season counts as a tie. Tie games in the playoffs are decided by the following tiebreakers: (1) Highest-scoring individual bench player, (2) Highest-scoring bench overall, (3) Highest-scoring individual starting player, (4) Previous W-L record, (5) Previous highest-scoring game.

PLAYOFF FORMAT

The three conference champs advance to playoffs, along with three other "wild card" teams determined by W-L record. In the event two or more teams are tied for entry as a wild card, tiebreakers are (1) head to head, (2) conference W-L record, and (3) total points.

The teams are seeded by W-L, and in accordance with tiebreakers as listed above. #1 & #2 teams get a Week 14 bye. #3 seed plays #6 seed in Week 14, and #4 seed plays #5 seed in Week 14 also. 3-6 winner meets #2 seed in Week 15, and 4-5 winner meets #1 seed in Week 15. Winners meet in Week 16 for league title.

Winner earns 50% of league fees ($300 when all 12 franchises are filled) and one free entry in FFDigest Postseason Challenge; runnerup earns 10% of league fees ($60 when all 12 franchises are filled) and one free entry in FFDigest Postseason Challenge.

TRADING RULES

No "loaner" or "ricochet" trades. One-month moratorium on reacquiring players. Once you've traded a player to another team, he may not be reacquired for any reason until one full month later, or if no fantasy games have been played since the player was traded previously.

Trades will not be allowed any later than the day before Thanksgiving (the Wednesday of the last full week in November).

If a trade includes a player who is involved in a game played prior to Sunday, the Commish will only approve said trade prior to said early game or after Sunday's games are well underway. Such "early game" player will still be on the originating team's roster until the week's games are complete.

Waiver wire order may not be traded.

The Commissioner reserves the right to veto any trade, but before said veto is final, a panel of three owners (other than teams involved in the trade) may be consulted, and their opinion taken into account. If two or more owners should dispute any ruling, trade or otherwise, the Commissioner may poll at least three other owners in the league on the matter, and may reverse his ruling if a 60% majority of the other owners would agree with the disputing owners.

FREE AGENCY

Waiver wire opens one week before the first regular season NFL game, and ends with the Nitschke League championship game. There are two waiver periods in most weeks, and any team may drop ONE player and pick up ONE player during each waiver period.

The first such period closes each Wednesday night at 10pm Eastern time. The second such period is from midnight Eastern time each Wednesday night until noon Eastern time Saturday. There will be no second waiver wire period during weeks with a regular season NFL game that begins earlier than 3pm Eastern on Saturday.

The order of waivers will be the reverse order of standings at that time, using the same tiebreakers outlined above under "Playoff Format."

If an owner applies for a free agent who is not available when his turn comes up, and alternates have also been taken, he retains the dropped player. Any player who has been dropped in any week's first waiver period will be available for pickup in the same week's 2nd waiver period.

At no time shall any team's roster contain more than 30 players.

SCHEDULE

Each team will play his conference opponents twice during each regular season, and play seven of the other eight teams once each.

Click here for secure online ordering
Click here for printable order form to send by US Mail
 
 
 


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